Monday 25 October 2010

Month 1, week 3: RTS Gameplay.

The RTS gameplay consists, as mentioned earlier, of two playable races: dinosaurs and mammals. The former have an offensive, harrassing playstyle, while the latter turtle in their base until they can unleash their superweapon, the mammaltron.

On to some specifics, then.

Dinosaurs
The dinosaur base is a simple one. They have a few nests and basic 'structures', but no base defenses. They can quickly produce units to keep up their onslaught against the mammal base, however.

Dinosaurs mainly play with medium to large units. This can make it more difficult for them to catch the smaller, faster mammal units.

Below are some examples of concepts for dinosaur units.

Velociraptor: These smaller, fast dinosaurs are great at scouting for mammal camps on the map, to destroy them before the mammal player can reach them. They can also lay ambushes to get the jump on passing mammals.

Triceratops: This large dinosaur has better than average protection, and is best used against mammal defenses in their base.

Iguanodon: These large dinosaurs are used as cattle by the dinosaur player, providing food. This allows the dinosaur player to produce units faster.

Mammals
The mammal base is quite the opposite of the dinosaur base. There are few unit production buildings, as the mammals need to get their more advanced units by scouting the map and rescuing them, or finding remote lairs. Thus, they cannot create units very quickly, but they have the ability to construct sturdy defenses against attacks.

Mammal units range from small to medium in size. Particularly the small mammals are proficient at scouting the map, making it easier to find allied mammal units to rescue.

Some units, then.

Rodents: unspecified rodents are small and very fast, but are useless in combat. Great at exploring and quickly getting reinforcements that are spread across the map.
Apes: Good defenders, the apes can climb in trees or mammal structures, and throw projectiles at dinosaur attackers from range. May mount rhinos to gain some limited offensive capabilities.

Rhinos: The answer to medium dinosaur attackers. These tough mammals are good fighters, but are limited in numbers.

Mammaltron: The elite unit of the mammals. The mammal gameplay leads up to creating the Mammaltron by combining existing mammal units. This is the only large unit they can obtain, and is essential in ensuring a victory for the mammals. Its abilities and powers may vary, depending on the mammals it consists of.

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This is the basic gameplay, in addition to the earlier post that was made. I'll end this post with a concept sketch for a Mammaltron.


Month 1, Week 3: Primal Heritage





WIP of a poster for Primal Heritage, the adventure game.

Month 1, Week 3: Sketches

Reserved for sketches

Monday 18 October 2010

Month 1, Week 3: Kims Game Concept

In the upcoming week I'll be working on a detective/mystery styled Adventure game.

You play as a modern day chicken, looking for answers regarding her ancestors downfall: what caused the dinosaurs to become extinct?
- Did meteorites fall down the sky destroying the dinosaurs in their path?
- Did a giant flood drown all dinos?
- Did volcanic eruptions destroy their resources.
- Did the mammals build a giant Mammotron to destroy them?
- Did they get abducted by aliens?
- ...

You'll have to look for clues in order to develop and defend a theory. Some clues will guide you in the wrong way.
You'll have to dig up skeletons, break into musea, interrogate historians,...

Month 1, Week 3 and 4: Project Shuffle (working title).

The last two weeks of this month, we will be developing two concepts, as usual. However, we will each start with an individual project this week, and work on eachother's project the week after it.

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My starting project will be an RTS. I'll try to develop the gameplay for the most part, and do initial concept art. The game's theme is a fictional version of the extinction of the dinosaurs.

In the game, it turns out that mammals caused the extinction, in a large war against their reptilian overlords, the dinosaurs. They banded together, saving and rallying their scattered kin, which ultimately led to the construction of the Mammaltron: a huge construct, composed of countless mammals, each lending it their own special powers (credit is due to a kind inhabitant of the frozen north that inspired this idea).

Gameplay-wise, the game plays as an RTS with two factions: the mammals versus dinosaurs. The player that can destroy the other player's base, wins.

The mammals spend their time building up a strong defense in their base, turtling, while scouting the map for lost mammals to rescue. When they've gathered sufficient forces, they can form the Mammaltron (their only actual attack unit) to attack the dinosaur base.

The dinosaurs, meanwhile, try to reach the lost mammals first so they can eat or kill them, denying the mammal player reinforcements. Dinosaurs will be mostly attacking. If they cannot defeat the mammals before Mammaltron is constructed, they will have to defend against it, which should prove difficult, considering they will lack in defensive capabilities.

Month 1, Week 2: The Game of Fred

Screenshot sketch of the Game of Fred, where you have to guide Fred the T-Rex through the urban jungle back to his home without attracting too much attention by destroying stuff.



Sunday 17 October 2010

Month 1, Week 2: Screenshot sketch.


Digital concept sketch for an ingame screenshot of one of the Flash game concepts. Pictured is a side-scrolling runner where you evade falling meteors at a steadily increasing speed.

Thursday 14 October 2010

Some Friendly Advice from the Masters: Part One


"Find you inner Dino."

Month 1, Week 2: Flash game ideas.

Some more ideas that could be developed into simple Flash games:

  • Oviraptor Egg Hunt: you play as an egg-stealing dinosaur. Use your speed and wits to steal the eggs of bigger dinosaurs, but avoid angry mothers!
  • Genesis: you are God. Throw meteors at the dinosaurs below on earth to make them go extinct as fast as possible, without damaging the other lifeforms too much!
  • Bone sorting: sort piles of dinosaur bones per species, and when you've found all the bones of one specie, assemble them!

Month 1, Week 2: Flash Game Concepts

Here's some of the game concepts I've come up with:

- The Game of Fred, the happy retarded dino.

Story: Fred the T-Rex got lost in the big city! Help Fred get out of the metropolis and back to his home in the neighboring wilderness. But be careful not to destroy anything! The more you destroy, the more you'll draw the attention of the army. Cause to much ruckus and it's game over for Fred.

Gameplay: Sidescroller. Jump over buildings, evade the traffic, crawl under bridges,... Move around the environment in the least destructive way to get Fred to the finish.


- Liopleurodon in the Loch.

Story: For decades Liopleurodons have lived a quiet life in the Loch. As a Liopleurodon you try to stay out of captivity and well-fed at the same time. Appearing occasionally before the local will cause them to fear you and throw delicious sacrifices in the water to ensure your goodwill. Appearing to much will cause the tourists and paparazzi to appear, to much press and you'll en up as an attraction in a tank. Too little attention and no more tasty snacks for you!

Gameplay: Be careful when you a appear and when you lay low, keep the balance between becoming a thing of the past, a mythical creature to be feared and an attraction to be poked and make fun of.

Thursday 7 October 2010

Month 1, Week 1: Steampunk dinosaurs

Theme for this month: dinosaurs
Week 1: Steampunk dinosaurs RPG

Here's a quick sketch to get things started!

Kim

Introduction

Hello and welcome to the awesomeness that is our blog!

Blah blah bla, explanation coming when I am less lazy.

Andreas and Kim